

It doesn’t help that many of the supporting elements of the game tended to complicate, rather than help clarify, the mystery. For most of the game I didn’t feel like I had any agency in the mystery, merely just witnessing and responding to Nancy’s observations and deductions. Usually I don’t understand every aspect of the mystery immediately but throughout the entire game Nancy seemed to be constantly filling in the gaps for me, frequently dropping bombshells that made me double-take and scan the screen to discern how she’d reached that conclusion. By doing these tasks, Nancy learns about the missing artefacts but the whole mystery about the artefacts being replaced with forgeries comes very suddenly and without much build-up Nancy literally announces it to you out of nowhere when you’re looking through some seemingly innocent database entries. It starts out simply enough, with Nancy completing chores to assist with the museum’s opening and the play. I’ll be straight: this game is difficult to follow. Nancy soon discovers though that artefacts from the museum have started to go missing – replaced with forgeries – and her principle aim becomes to find out who’s been taking them. The play is an attempt to garner publicity for the museum and is believed by the museum’s curator – Melina – to be the main determinant of the museum’s future success. The game involves Nancy working as an intern a museum/theatre (?) in Greece to assist with a play the museum is putting on about the Persephone myth.


I’ll probably have to rewrite this review once I’ve re-played Labyrinth of Lies because I had absolutely no idea what was going on for most of this game during my first playthrough.
